Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
20:07:49:637STACKStarting the application, version is V1.0.37 S5 GOLD-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACKGame directory is "C:\Users\test\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACK[Steam] Steam user id is '0x01100001034c30c9'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACK[Steam] Steam user name is 'Theo'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACKRegistry file 'C:\Users\test\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:639STACKLoading registry file 'C:\Users\test\Documents\Endless Space 2\Users\55324873\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACK646 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKPlaying with 2 downloadable content(s): The Pathfinders, Stellar Prisoner.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKPlaying with 1 activated downloadable content(s): The Pathfinders.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKHello 'Theo'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKChanging display settings to 5120x2880, 60Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:733STACKSetting the general quality level to '4'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:843STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:49:843STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKMute rear channels (since we are in mono or stereo speaker configuration)
EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EndlessSpaceAudioModule+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:074STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:082STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:099STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:115STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:132STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:149STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:165STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:186STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:200STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:216STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:232STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:249STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:266STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:282STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:437STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:447STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:450STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:563STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:566STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:583STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:599STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:818STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:826STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:833STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:849STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:865STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:882STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:900STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:917STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:933STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:962STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:967STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:987STACKLoading plugin files for database of type 'PopulationTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:50:999STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:016STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:033STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:050STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:066STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:114STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:120STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:263STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:318STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:322STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:332STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:349STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:365STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:384STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:433STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:573STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:583STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:594STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:603STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:616STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:632STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:653STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:925STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:927STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:958STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:969STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:977STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:983STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:51:999STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:016STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:032STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:049STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:066STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:082STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:100STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:117STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:139STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:535STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:678STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:687STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:701STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:716STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:733STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:750STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:766STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:784STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:801STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:818STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:884STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
20:07:52:884STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
20:07:52:884STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:900STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:956STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:971STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:52:983STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:000STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:017STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:033STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:052STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:066STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:083STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:136STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:149STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:155STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:183STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:186STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:200STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:216STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:233STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:250STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:266STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:283STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:300STACKLoading plugin files for database of type 'SquadronMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:317STACKLoading plugin files for database of type 'SquadronStanceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:333STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:350STACKLoading plugin files for database of type 'SquadronFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:367STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:384STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:441STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:878STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:883STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:900STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:934STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:938STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:950STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:967STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:53:983STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:000STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:017STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:033STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:050STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:066STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:085STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:116STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:120STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:133STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:149STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:54:167STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:55:661STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:55:671STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:55:714STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:55:735STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:56:976STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:033STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:038STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:051STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:068STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:086STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:132STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:146STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:152STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:168STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:184STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:202STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:218STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:235STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:267STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:274STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:288STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:451STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:468STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:472STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:484STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:501STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:600STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:605STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:618STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:635STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:651STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:668STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:696STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:701STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:718STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:07:57:736STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKSpent 7.6698165 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKRuntime hash key = '76F04C8942B5DE91E0416955D76EFA5A'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:354STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKLoaded 141 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
20:08:12:355STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
20:08:12:355STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
20:08:12:356STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
20:08:12:356STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
20:08:12:356STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
20:08:12:373STACKRuntimeState_Bootstrapper.End()
RuntimeState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:12:373STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:12:390STACKLoading the outgame view...
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:12:390STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:13:613STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
20:08:13:613STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
20:08:13:613STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015039 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005014 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0045125 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.006016 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:13:614STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
20:08:14:067STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
20:08:14:068STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
20:08:14:068STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
20:08:14:068STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
20:08:14:068STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
20:08:14:068STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:22:738STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:22:738STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:22:738STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:22:738STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:23:079STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:23:079STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:23:079STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:23:079STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:24:385STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:24:385STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:08:24:385STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:08:24:610STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
20:08:25:262STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
20:08:25:837STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:08:25:838STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:08:36:051STACKLoading file 'C:\Users\test\Documents\Endless Space 2\Save Files\Cloud\Endless Ending turn 2.sav'
GameManager:LoadGame(System.Reflection.ParameterInfo) MainMenuScreen:OnClickMainMenuLoadLastSave() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuSubItem:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
20:08:36:108STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 40 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 40 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[ChatMessage] RECV: l:/sbs/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:108STACK[ChatMessage] RECV: l:/_turn/61 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/sessionname/Theo's game (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/owner/0 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/version/281474979725317 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/sbs/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:109STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/score/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:110STACK[ChatMessage] RECV: l:/military/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/supremacy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/conquest/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/science/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/economy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/wonder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:111STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/galaxygenerationseed/98083 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/runtimehash/E640C85B5C7B194D8361ABB85A5A5ECE (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/owner/0 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/version/281474979135493 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:112STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/sessionname/Theo's game (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/owner/0 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/version/281474979135493 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/sbs/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/_turn/61 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:113STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:114STACK[ChatMessage] RECV: l:/score/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/military/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/supremacy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/conquest/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/science/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/economy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/wonder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:115STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/galaxygenerationseed/98083 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/runtimehash/E640C85B5C7B194D8361ABB85A5A5ECE (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/runtimehash/76F04C8942B5DE91E0416955D76EFA5A (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 40 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 40 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACK[ChatMessage] RECV: l:/sbs/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:08:36:116STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/sessionname/Theo's game (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/owner/0 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/version/281474979135493 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/sbs/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/_turn/61 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:117STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/score/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/military/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/supremacy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/conquest/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/science/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/economy/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/wonder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/galaxygenerationseed/98083 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/runtimehash/76F04C8942B5DE91E0416955D76EFA5A (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:118STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:119STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:119STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:119STACK[ChatMessage] RECV: q:/ready/0/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:168STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:168STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:222STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:222STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:222STACK[ChatMessage] RECV: q:/ready/0/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:222STACK[ChatMessage] RECV: r:/0x01100001034c30c9/q:/ready/0/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:222STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:279STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:279STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:279STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:338STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:36:338STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:36:338STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:338STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:338STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:36:338STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:400STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACKLoading from archive 'C:\Users\test\Documents\Endless Space 2\Save Files\Cloud\Endless Ending turn 2.sav'...
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[ChatMessage] RECV: l:/_turn/61 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACKUsing path to archive: 'C:\Users\test\Documents\Endless Space 2\Save Files\Cloud\Endless Ending turn 2.sav'
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACKLoading my game...
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[ChatMessage] RECV: l:/_turn/61 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:400STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:401STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:402STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:403STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:404STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACKCan't retrieve database element AffinityMappingLesserEmpire.
Amplitude.Serialization.DatabaseElementSerializer`1[FleetNameMappingDefinition]:SerializeAttributes(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FleetNameGenerator:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:405STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:405STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:405STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:405STACKInitiate connection to server with steamIDRemote: 0x1100001034c30c9, steamIDUser: 0x1100001034c30c9.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:405STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:405STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:461STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:461STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:517STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:517STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0015064 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:517STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:518STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:518STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:518STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:573STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0009736 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:574STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:574STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:38:628STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.001003 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:683STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:752STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:807STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0005024 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:862STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:919STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:38:975STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:032STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:089STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:144STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:200STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:250STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:303STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:362STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:419STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:475STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:533STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:589STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:641STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:699STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:757STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:813STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:905STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:39:961STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0.0005024 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:40:017STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0.0005018 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:40:074STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:40:129STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0035191 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:40:604STACKGalaxy Seed = 98083
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:40:604STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACKCan't find the element 'PopulationPoliticalTraitAtheist' in database of 'PopulationTrait'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACKRemoved trait 'PopulationPoliticalTraitAtheist' from Population 'AffinityDeuyivans' because it could not be found
PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadRanks() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadRanks() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadRanks() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACKCould not retrieve HeroDefinition 'HeroPirate01'
Academy:LoadHeroesList() Academy:Load() Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:643STACK[Game] Empire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] Empire#6 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] Empire#7 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#6 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#7 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK--> Invalid modifier: source property TechnologyQuadrantScienceAndExplorationActualStageNumber does not exists on MinorEmpire#8. Descriptor:FactionTraitMinorGamers01, Source:MinorEmpire#8
Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#8 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#9 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#10 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#11 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#12 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#13 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#14 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] MinorEmpire#15 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:InitializeTutorial(System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACKGame has been loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACKCan't find the element 'FactionTraitExtendedConsortium' in database of 'FactionTrait'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Faction:get_Traits() Faction:HasTrait(System.Reflection.ParameterInfo) DepartmentOfTheInterior:CanManipulateTimeBubble() DepartmentOfTheInterior:LoadTimeBubbles() DepartmentOfTheInterior+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:644STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4474. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Theo's game'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '98083'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKRegister AI plugin Amplitude.AI.Core v1.0.46.157 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKLoad AI0 in Release configuration.
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKLoad AI plugin Amplitude.AI.Core v1.0.46.157 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKAI app domain created
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKAI module 'E.N.F.E.R' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKAI module 'Communication' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKAI module 'Debug' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKAI module 'Diagnostics' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKInitialize AI modules communication interfaces.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKInitialize AI modules.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[AI0] Initialization of AIModule E.N.F.E.R
Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[AI0] Initialization of Communication module.
Amplitude.AI.Core.Modules.Communication:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACK[AI0] Initialization of Diagnostics module.
Amplitude.AI.Core.Modules.Diagnostics:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:645STACKGameServerState_GameLaunchedAndReady
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:645STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:645STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyLinks() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player 'Zelevas' has been registered (Graphical/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:43:646STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:43:646STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:43:646STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:43:646STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:43:695STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
20:08:43:695STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
20:08:43:769STACKAudio receiver #0 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:43:769STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
20:08:43:769STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
20:08:43:769STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn technique Prod, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Prod, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [ICircleRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Prod, unloading ancillary InstancingRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [IInstancingRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Prod, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKReleasing Technique Prod
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKTechnique Prod released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Battle, unloading ancillary TextRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [ITextRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:43:769STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
20:08:44:841STACKInitializing the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:841STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:Start()
20:08:44:841STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:841STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:841STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:842STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
20:08:44:885STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:44:885STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKLoading the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0025062 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:057STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:073STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:46:073STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010336 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.1649084 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050133 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0055151 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0015036 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName46'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName42'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName21'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName2'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.4724585 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0005005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:572STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0004984 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0004724 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0015042 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005339 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0059835 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FIDSIRendererManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010026 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:573STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0035095 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:574STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:48:670STACKAudio bank 'G_Soundscape_A' has been loaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:48:703STACK[ChatMessage] RECV: l:/_launching/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:48:703STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:set_GameInProgress(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:48:703STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:48:704STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:49:071STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:50:738STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000000, [Empire9]; FleetGUID: 3093; State: Aggressive
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:738STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000002, [Empire16]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:771STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000003, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:771STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000004, [Empire19], GUID = 4957, ShipDesigns = MFInsectoidSmallAttackAvg x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:771STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000005, [Empire19], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -207.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:781STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000007, [Empire23]; FleetGUID: 2878; State: DeveloppingWarmonger
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:782STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000009
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:871STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:50:889STACKGame object 'Game' map to AI snapshot 'GameSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:921STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:955STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:955STACKGame object 'AIEventAskAIToFillContract' map to AI snapshot 'AIEventAskAIToFillContract'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:955STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:988STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:988STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:50:988STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:000STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:000STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:028STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:028STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:028STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:057STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:057STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:086STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:086STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:087STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:115STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:115STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:115STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:115STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:144STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:144STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:172STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:172STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:209STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:211STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:211STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:212STACKCan't find the element 'HeroSkill71_Industry_PerPlanetFlat_3' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroSkillDefinition+HeroSkillLevelDefinition:get_SystemDescriptors() HeroSkillDefinition+HeroSkillLevelDefinition+c__Iterator0:MoveNext() AIManager:TryExtractGainsFromDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:FillGainsFromDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:ComputeGains(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:229STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:229STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:229STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:230STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:230STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:258STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:286STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:51:286STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:286STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:286STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:314STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:314STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:314STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:315STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:315STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:315STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:315STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:315STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:344STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:373STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:373STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:373STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:373STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:373STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:402STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:51:402STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:51:602STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:602STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:659STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:689STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:720STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:746STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:785STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
20:08:51:839STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:839STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:873STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:873STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:873STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:873STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:909STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:51:972STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:039STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:039STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:072STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:072STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:106STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:106STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:106STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:139STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:175STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:521STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:521STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:538STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:538STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:539STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:539STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:572STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:52:608STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:54:109STACKOpen archive C:\Users\test\Documents\Endless Space 2\Save Files\Cloud\Endless Ending turn 2.sav
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:54:152STACKGet ai serialization file from archive: 'ENFER.xml'.
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:54:152STACKClose archive C:\Users\test\Documents\Endless Space 2\Save Files\Cloud\Endless Ending turn 2.sav
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] AIScheduler failed to load the save. An exception has been raised.
Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type AIScheduler (serialization type: AIScheduler)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type AIPlayerRepositoryManager (serialization type: BaseManager)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type AIPlayer_MajorEmpire (serialization type: AIPlayer)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type Blackboard (serialization type: Blackboard)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type Win (serialization type: BlackboardMessage)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] An exception has been thrown during the deserialization of an element of type EvaluationStatus (serialization type: EvaluationStatus)
Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Serializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Goals.Win:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:376STACK[AI0] The Victory tag from namespace is expected. Line 1617, position 38.
System.Xml.XmlReader:ReadStartElement(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:ReadStartElement(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.Serialization.Xml.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:08:54:567STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:54:567STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:54:567STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:54:567STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:55:192STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:55:223STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:55:274STACK[AI0] Invalid turn number! The turn (61) should be equals to 0
Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:355STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:55:356STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:56:396STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:57:062STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:210STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:274STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:274STACKChange AI client state from None to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:274STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:274STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:274STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:274STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:309STACKStart 120 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:309STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000001, [Empire25], AttackFleetAction#3239 GameEntity: 3096 State: WaitingForInitialization Context: 3rd Nimble Shoal (4522) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:338STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventEnemyAutomatedFleetsDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventAutomatedFleetLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:338STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:359STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 00000002, [Empire25], AttackFleetAction#3240 GameEntity: 4530 State: WaitingForInitialization Context: 1st Remorseless Crusade (2709) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 00000003, [Empire25], InitiateEmpireActionFleetAction#3241 GameEntity: 3093 State: WaitingForInitialization Context: Cheng (784) (StarSystemNode), Path: Cheng (784) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Rasam (ColonizedStarSystem#2965)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000010, Ticket: 00000006, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:359STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:390STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:391STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:391STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:391STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:391STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:391STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:391STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:426STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:426STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000016, Ticket: 0000000D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:426STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:426STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:458STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000017, Ticket: 0000000E, [Empire1]: Reserved Toward Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 00000016, [Empire1], GoToFleetAction#701 GameEntity: 4172 State: WaitingForInitialization Context: Path: 188, Path: Path: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Dyl (ColonizedStarSystem#2855)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:458STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:459STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:459STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:459STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:459STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:477STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000024, Ticket: 0000001C, [Empire2]: Reserved Toward Empire#1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000002C, Ticket: 00000024, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary7, ConstructionGameEntityGUID: 4975, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 00000026, [Empire3], GoToFleetAction#578 GameEntity: 1759 State: WaitingForInitialization Context: Path: 130->127, Path: Path: 130->127
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000002E, Ticket: 00000028, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000002F, Ticket: 00000029, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:478STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:478STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:478STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:512STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:512STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000034, Ticket: 0000002E, [Empire3]: Cordial Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:512STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000035, Ticket: 0000002F, [Empire3]: Reserved Toward Empire#5
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:513STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000036, Ticket: 00000030, [Empire3]: Reserved Toward Empire#6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:513STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000037, Ticket: 00000031, [Empire3]: Reserved Toward Empire#7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:513STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000003F, Ticket: 00000039, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration9, ConstructionGameEntityGUID: 4980, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:513STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:513STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:513STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:513STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000040, Ticket: 0000003A, [Empire4], AskForMinorQuestEmpireAction#529 GameEntity: 1585 State: WaitingForInitialization Context: Empire 21 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[Empire 4] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementScience1' is already queued in 'Nallin (ColonizedStarSystem#2294)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000048, Ticket: 00000043, [Empire5], EmpireDiplomaticAction#457 GameEntity: 1586 State: WaitingForInitialization Context: Empire 19 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000049, Ticket: 00000044, [Empire5], AskForMinorQuestEmpireAction#458 GameEntity: 1586 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004A, Ticket: 00000045, [Empire5], AskForMinorQuestEmpireAction#459 GameEntity: 1586 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:543STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:544STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:575STACK[Empire 5] OrderEntityAction preprocessing failed because AskForMinorQuestEmpireActionDefinition cannot be executed with given parameters.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for unknown
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004B, Ticket: 00000047, [Empire5], AskForMinorQuestEmpireAction#460 GameEntity: 1586 State: WaitingForInitialization Context: Empire 20 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementResourceFactory1' is already queued in 'Mintaka (ColonizedStarSystem#2975)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:576STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:576STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:576STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:576STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:576STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:576STACK[AI0] [Event]Add EventHeroAssigned/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:602STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000004E, Ticket: 0000004C, [Empire5]: Reserved Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:602STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000004F, Ticket: 0000004D, [Empire5]: Reserved Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:602STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000050, Ticket: 0000004E, [Empire5]: Reserved Toward Empire#6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:602STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000051, Ticket: 0000004F, [Empire5]: Reserved Toward Empire#7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:602STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000059, Ticket: 00000057, [Empire5], ShipGUIDs: 4588 , HeroGUID: 0, Position: NodeIndex:15, FleetGUID: 4987
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:603STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:603STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:625STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000005B, Ticket: 00000059, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:625STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:625STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:625STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:625STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:625STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:625STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:625STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:625STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000061, Ticket: 0000005F, [Empire6]: Reserved Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000062, Ticket: 00000060, [Empire6]: Reserved Toward Empire#5
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000063, Ticket: 00000061, [Empire6]: Reserved Toward Empire#7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006B, Ticket: 00000069, [Empire7], GoToFleetAction#431 GameEntity: 4880 State: WaitingForInitialization Context: Path: 38->33, Path: Path: 38->33
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:659STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[AI0] [Event]Add EventHeroAssigned/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:659STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:731STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000071, Ticket: 0000006F, [Empire7]: Reserved Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000072, Ticket: 00000070, [Empire7]: Reserved Toward Empire#5
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000073, Ticket: 00000071, [Empire7]: Reserved Toward Empire#6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, [Empire25], GuardEmpireLocalAction#3242 GameEntity: 1606 State: WaitingForInitialization Context: Cheng (784) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACKCancelling actions on Cheng (784) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 25
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:731STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:752STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:752STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007D, Ticket: 0000007A, [Empire1], MoveToFleetAction#702 GameEntity: 4172 State: WaitingForInitialization Context: EntityActionContext_Movement, 192->188 (Cost: 5) from 0.4755134 to 0.9510267.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:752STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007E, Ticket: 0000007B, [Empire3], MoveToFleetAction#579 GameEntity: 1759 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->127 (Cost: 0.2271242) from 0 to 0.04029524.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:752STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000007F, Ticket: 0000007C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:752STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:774STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000080, Ticket: 0000007D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:775STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000081, Ticket: 0000007E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:775STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000083, Ticket: 0000007F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:775STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 00000080, [Empire7], MoveToFleetAction#432 GameEntity: 4880 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->33 (Cost: 1.37974) from 0 to 0.2084118.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:775STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:775STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:775STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:775STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:793STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000086
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:793STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:793STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:825STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:891STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:891STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:891STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:891STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:08:58:924STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008A, [Empire1], Entity index: 702
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:58:956STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:59:312STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000008C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:08:59:992STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:59:992STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:59:992STACK[AI0] [Event]keep 137 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:08:59:992STACK[AI0] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestCompleted,EventQuestCompleted,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventEmpireSeen,EventQuestBegun,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:00:024STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:230STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:433STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:648STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:826STACK[AI0] Cancel fleet mission 19 for empire 1606 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008D, Ticket: 00000086, [Empire25], GoToFleetAction#3243 GameEntity: 4957 State: WaitingForInitialization Context: Path: 31->27, Path: Path: 31->27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 00000087, [Empire25], GoToFleetAction#3244 GameEntity: 2991 State: WaitingForInitialization Context: Path: 173->170, Path: Path: 173->170
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 00000088, [Empire25], GoToFleetAction#3245 GameEntity: 4898 State: WaitingForInitialization Context: Path: 41->37, Path: Path: 41->37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, Ticket: 00000089, [Empire25], GoToFleetAction#3246 GameEntity: 4369 State: WaitingForInitialization Context: Path: 31->27, Path: Path: 31->27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000091, Ticket: 0000008A, [Empire25], GoToFleetAction#3247 GameEntity: 3095 State: WaitingForInitialization Context: Path: 44->40, Path: Path: 44->40
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 0000008B, [Empire25], GoToFleetAction#3248 GameEntity: 2873 State: WaitingForInitialization Context: Path: 87->83, Path: Path: 87->83
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 0000008C, [Empire25], GoToFleetAction#3249 GameEntity: 4484 State: WaitingForInitialization Context: Path: 121->119, Path: Path: 121->119
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 0000008D, [Empire25], GoToFleetAction#3250 GameEntity: 2866 State: WaitingForInitialization Context: Path: 125->122, Path: Path: 125->122
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000095, Ticket: 0000008E, [Empire25], GoToFleetAction#3251 GameEntity: 3185 State: WaitingForInitialization Context: Path: 160->161, Path: Path: 160->161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 0000008F, [Empire25], GoToFleetAction#3252 GameEntity: 2871 State: WaitingForInitialization Context: Path: 161->159, Path: Path: 161->159
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, Ticket: 00000090, [Empire25], GoToFleetAction#3253 GameEntity: 2689 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000098, Ticket: 00000091, [Empire25], GoToFleetAction#3254 GameEntity: 2688 State: WaitingForInitialization Context: Path: 41->37, Path: Path: 41->37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:870STACKStart 12 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:871STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:926STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 00000092, [Empire25], MoveToFleetAction#3255 GameEntity: 2688 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->37 (Cost: 4) from 0 to 0.8013625.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:926STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009A, Ticket: 00000093, [Empire25], MoveToFleetAction#3256 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 4) from 0 to 0.5347512.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009B, Ticket: 00000094, [Empire25], MoveToFleetAction#3257 GameEntity: 2871 State: WaitingForInitialization Context: EntityActionContext_Movement, 161->159 (Cost: 3.608834) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009C, Ticket: 00000095, [Empire25], MoveToFleetAction#3258 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 160->161 (Cost: 3.566201) from 0 to 0.4301907.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009D, Ticket: 00000096, [Empire25], MoveToFleetAction#3259 GameEntity: 2866 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->122 (Cost: 0.591888) from 0 to 0.09164982.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009E, Ticket: 00000097, [Empire25], MoveToFleetAction#3260 GameEntity: 4484 State: WaitingForInitialization Context: EntityActionContext_Movement, 121->119 (Cost: 5) from 0 to 0.6901507.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009F, Ticket: 00000098, [Empire25], MoveToFleetAction#3261 GameEntity: 2873 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->83 (Cost: 5) from 0 to 0.8021757.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A0, Ticket: 00000099, [Empire25], MoveToFleetAction#3262 GameEntity: 3095 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->40 (Cost: 4) from 0 to 0.8244035.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A1, Ticket: 0000009A, [Empire25], MoveToFleetAction#3263 GameEntity: 4369 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->27 (Cost: 4) from 0 to 0.5512228.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:927STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A2, Ticket: 0000009B, [Empire25], MoveToFleetAction#3264 GameEntity: 4898 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->37 (Cost: 4) from 0 to 0.8013625.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:963STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A3, Ticket: 0000009C, [Empire25], MoveToFleetAction#3265 GameEntity: 2991 State: WaitingForInitialization Context: EntityActionContext_Movement, 173->170 (Cost: 3.797431) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:963STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A4, Ticket: 0000009D, [Empire25], MoveToFleetAction#3266 GameEntity: 4957 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->27 (Cost: 4) from 0 to 0.5512228.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:963STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000A5
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:00:963STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:00:964STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:110STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A6, [Empire3], Entity index: 579
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:374STACK[AI0] Cancel task 191 : can find context 4522 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:468STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A9, Ticket: 000000A2, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:468STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:469STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:469STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:469STACKStart 8 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:469STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:469STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:512STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AC, Ticket: 000000A5, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:512STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000AD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:512STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:512STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:512STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:513STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:513STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:552STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:552STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:552STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:552STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:552STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:553STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AF, Ticket: 000000A9, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:553STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B0, Ticket: 000000AA, [Empire4], GoToFleetAction#530 GameEntity: 4430 State: WaitingForInitialization Context: Path: 91->90, Path: Path: 91->90
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:553STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:553STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:553STACKStart 11 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:553STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:553STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:598STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B1, Ticket: 000000AB, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:598STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000B2, Ticket: 000000AC, [Empire4], ShipGUIDs: 3922 , HeroGUID: 0, Position: NodeIndex:80, FleetGUID: 5008
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:598STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B3, Ticket: 000000AD, [Empire5], GoToFleetAction#461 GameEntity: 4987 State: WaitingForInitialization Context: Path: 15->18, Path: Path: 15->18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:599STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:599STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:599STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:599STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:643STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementResourceFactory1' is already queued in 'Mintaka (ColonizedStarSystem#2975)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:643STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:643STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:643STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:644STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:644STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 000000B1, [Empire4], MoveToFleetAction#531 GameEntity: 4430 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 1.107454) from 0 to 0.25183.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:644STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B6, [Empire7], Entity index: 432
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:644STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B7, Ticket: 000000B2, [Empire5], MoveToFleetAction#462 GameEntity: 4987 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->18 (Cost: 4) from 0 to 0.4449151.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:644STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:687STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B8, Ticket: 000000B3, [Empire7], GoToFleetAction#433 GameEntity: 3539 State: WaitingForInitialization Context: Path: 28->27, Path: Path: 28->27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:687STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:01:687STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:687STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:687STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:687STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:01:737STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000B5, [Empire7], MoveToFleetAction#434 GameEntity: 3539 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 3) from 0 to 0.2099505.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:02:629STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:09:02:630STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:09:03:507STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000BB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:03:610STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BC, [Empire25], Entity index: 3259
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:012STACK[AI0] [Event]Remove 137 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:04:012STACK[AI0] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestCompleted,EventQuestCompleted,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventEmpireSeen,EventQuestBegun,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:04:012STACK[AI0] [Event]keep 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:04:012STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:04:052STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:053STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000BD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:053STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:314STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000BE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BF, [Empire4], Entity index: 531
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C0, [Empire7], Entity index: 434
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C1, [Empire25], Entity index: 3266
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C2, [Empire25], Entity index: 3265
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C3, [Empire25], Entity index: 3264
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C4, [Empire25], Entity index: 3263
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C5, [Empire25], Entity index: 3262
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C6, [Empire25], Entity index: 3258
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C7, [Empire25], Entity index: 3257
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:726STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:726STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:726STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:726STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:777STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C8, [Empire25], Entity index: 3256
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:777STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C9, [Empire25], Entity index: 3255
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:777STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CA, [Empire25], Entity index: 3252
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:777STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CB, [Empire25], Entity index: 3244
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:836STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CC, [Empire25], Entity index: 3261
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:880STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CD, [Empire25], Entity index: 3260
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:978STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CE, Ticket: 000000B6, [Empire25], GoToFleetAction#3267 GameEntity: 3186 State: WaitingForInitialization Context: Path: 115->111, Path: Path: 115->111
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:978STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CF, Ticket: 000000B7, [Empire25], GoToFleetAction#3268 GameEntity: 4625 State: WaitingForInitialization Context: Path: 115->111, Path: Path: 115->111
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:978STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D0, Ticket: 000000B8, [Empire25], GoToFleetAction#3269 GameEntity: 2719 State: WaitingForInitialization Context: Path: 16->14, Path: Path: 16->14
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:04:978STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:978STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:978STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:978STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:04:978STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D1, Ticket: 000000B9, [Empire25], MoveToFleetAction#3270 GameEntity: 2719 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 4) from 0 to 0.8034667.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000BA, [Empire25], MoveToFleetAction#3271 GameEntity: 4625 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->111 (Cost: 1.268221) from 0 to 0.1883932.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000BB, [Empire25], MoveToFleetAction#3272 GameEntity: 3186 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->111 (Cost: 4) from 0 to 0.5941966.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:080STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:080STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:080STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:080STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:080STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:432STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D5, [Empire5], Entity index: 462
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:587STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:587STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:587STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:588STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:588STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:588STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:634STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:634STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:634STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:634STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:695STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:695STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:695STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:695STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000000D7, Ticket: 000000C0, [Empire3]: EscalationScaredOfBorderUnits To Empire#7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000000D8, Ticket: 000000C1, [Empire3]: Worried Toward Empire#7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000C2, [Empire4], GoToFleetAction#532 GameEntity: 5008 State: WaitingForInitialization Context: Path: 80->88, Path: Path: 80->88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000000DA, Ticket: 000000C3, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000DB, Ticket: 000000C5, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000DC, Ticket: 000000C6, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:696STACKStart 9 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:696STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:696STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:696STACK[AI0] [Event]Add EventStrategicResourceAcquired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:697STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:697STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:737STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000C7, [Empire4], MoveToFleetAction#533 GameEntity: 5008 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->88 (Cost: 10.7946) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:788STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000DE, Ticket: 000000C8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:05:788STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:05:789STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:07:592STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000DF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:07:592STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:07:886STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E0, [Empire25], Entity index: 3271
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:126STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000E1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:127STACK[AI0] [Event]Remove 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:08:127STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:08:127STACK[AI0] [Event]keep 21 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:08:127STACK[AI0] [Event]keep EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventConstructionQueued,EventStrategicResourceAcquired,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:08:127STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:08:172STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:449STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:844STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:844STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000E2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:844STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E3, [Empire25], Entity index: 3272
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:844STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E4, [Empire25], Entity index: 3270
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:975STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, Ticket: 000000C9, [Empire25], GoToFleetAction#3273 GameEntity: 3096 State: WaitingForInitialization Context: Path: 19->16, Path: Path: 19->16
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:08:975STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:08:975STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:08:975STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:020STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E6, Ticket: 000000CA, [Empire25], MoveToFleetAction#3274 GameEntity: 3096 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->16 (Cost: 4) from 0 to 0.7336912.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:020STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:157STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000E7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:157STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:573STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000000E8, Ticket: 000000CD, [Empire2], system guid: 3746, contruction guid: 4655, resource name : EmpireMoney, buyout cost: 548.2895
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACKThe construction 4655 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:573STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:573STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:573STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:659STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:659STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:659STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:659STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:659STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:660STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:660STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000E9, Ticket: 000000D1, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:09:660STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:09:660STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:11:279STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EA, [Empire0], SleepFleetAction#509 GameEntity: 3174 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:11:609STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000EB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:11:789STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000EC, [Empire4], Entity index: 533
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:11:789STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:11:840STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000ED, [Empire4], Entity index: 532
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:026STACK[AI0] [Event]Remove 21 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:12:027STACK[AI0] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventConstructionQueued,EventStrategicResourceAcquired,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:12:065STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:065STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:12:065STACK[AI0] [Event]keep EventFleetMoveStarted,EventTutorial_FleetsSelected,EventEmpireSeen,EventConstructionBuyout,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:12:111STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000EE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:345STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:443STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
20:09:12:753STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:754STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000EF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:754STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F0, [Empire25], Entity index: 3274
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:754STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:754STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:754STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:888STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F1, Ticket: 000000D2, [Empire25], GoToFleetAction#3275 GameEntity: 2991 State: WaitingForInitialization Context: Path: 170->169, Path: Path: 170->169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:12:888STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:888STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:888STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:12:938STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F2, Ticket: 000000D3, [Empire25], MoveToFleetAction#3276 GameEntity: 2991 State: WaitingForInitialization Context: EntityActionContext_Movement, 170->169 (Cost: 0.202569) from 0 to 0.02959202.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:199STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000F3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:503STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACK[Empire 2] OrderRetrofitShips preprocessor failed: Cannot afford costs
DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:504STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:13:504STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:13:587STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:587STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000000F4, Ticket: 000000DA, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:588STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000F5, Ticket: 000000DB, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:13:588STACK[AI0] [Event]Add EventStrategicResourceAcquired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:13:588STACKStart 5 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:13:588STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:15:482STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F6, [Empire25], Entity index: 3276
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:15:518STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000F7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:15:518STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:15:961STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:15:961STACK[AI0] [Event]Remove EventFleetMoveStarted,EventTutorial_FleetsSelected,EventEmpireSeen,EventConstructionBuyout,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:15:961STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:15:961STACK[AI0] [Event]keep EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventStrategicResourceAcquired,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:15:993STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:16:213STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:051STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:234STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000DC, [Empire4], GoToFleetAction#534 GameEntity: 5008 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:234STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F9, Ticket: 000000DD, [Empire25], GoToFleetAction#3277 GameEntity: 2871 State: WaitingForInitialization Context: Path: 159->161, Path: Path: 159->161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:234STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:234STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:234STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:235STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:270STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FA, Ticket: 000000DE, [Empire4], MoveToFleetAction#535 GameEntity: 5008 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 0.2054014) from 0 to 0.02211599.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:270STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FB, Ticket: 000000DF, [Empire25], MoveToFleetAction#3278 GameEntity: 2871 State: WaitingForInitialization Context: EntityActionContext_Movement, 159->161 (Cost: 1.335229) from 0 to 0.3699891.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:306STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000FC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:816STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000FD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:853STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Pyxis (ColonizedStarSystem#2436)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:853STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:853STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:853STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:853STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:853STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:853STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:964STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDust1' is already queued in 'Pictor (ColonizedStarSystem#1617)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[Empire 5] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementStartingFoodIndustry' is already queued in 'Taurus (ColonizedStarSystem#3982)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000FF, Ticket: 000000E6, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000100, Ticket: 000000E7, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:964STACKStart 5 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:17:964STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:18:950STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:135STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:171STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:821STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000102
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:858STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000103, [Empire4], Entity index: 535
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:039STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000104, [Empire25], Entity index: 3278
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:183STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:333STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000105
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:399STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:511STACKDisposing ServerEncounter 4963
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:511STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:549STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:872STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:975STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:23:847STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:026STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:026STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:087STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:087STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:087STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:087STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:087STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:088STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:134STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:134STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:161STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:161STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:161STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:161STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:191STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:223STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:255STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:255STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:287STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventTimeBubbleUnused/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:327STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:328STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:493STACK[AI0] [Event]Add EventLuxuryResourceAcquired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:527STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:528STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:636STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:669STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:669STACK[ChatMessage] RECV: l:/_turn/62 (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:751STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000106, Ticket: 000000E8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:751STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:24:849STACKIndexOutOfRangeException: Array index is out of range.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetitionRules (Amplitude.StaticString questName, Amplitude.StaticString occurrenceTableKey, System.Collections.Generic.Dictionary`2 occurrenceTable, .Empire empire, .RepetitionRules rules, System.String repetitionType)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetition (.QuestDefinition questDefinition, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorial (.TutorialDefinition definition, Amplitude.Tags tags, Amplitude.StaticString[] keys, .Empire empire, Boolean force)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorials (Amplitude.Tags tags, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.TryTriggerQuestsFromGameEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager+c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Turn_Ended.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
20:09:24:849STACKIndexOutOfRangeException: Array index is out of range.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetitionRules (Amplitude.StaticString questName, Amplitude.StaticString occurrenceTableKey, System.Collections.Generic.Dictionary`2 occurrenceTable, .Empire empire, .RepetitionRules rules, System.String repetitionType)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetition (.QuestDefinition questDefinition, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorial (.TutorialDefinition definition, Amplitude.Tags tags, Amplitude.StaticString[] keys, .Empire empire, Boolean force)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorials (Amplitude.Tags tags, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.TryTriggerQuestsFromGameEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager+c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Turn_Ended.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
20:09:24:888STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#00000107; DustGlobalProduction: 2714.145
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:069STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000108, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:069STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:25:100STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000109, [Empire1], AutomatedDeliveryFleetAction#703 GameEntity: 5013 State: WaitingForInitialization Context: Path: 189->185->184, Path: Path: 189->185->184
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:25:252STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:468STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:497STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:533STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:533STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:533STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:604STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:158STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:158STACKArgumentNullException: Argument cannot be null. Parameter name: value
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.ToString[StaticString] (Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.WriteToBinary[StaticString] (Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeAttribute_NoCheck[StaticString] (System.String attributeName, Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeAttribute[StaticString] (System.String attributeName, Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestReward.SerializeAttributes (IAttributesSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestReward (serialization type: QuestReward)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, System.Collections.Generic.List`1 list, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[QuestReward] (System.String elementName, System.Collections.Generic.List`1 list)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestObjectiveSet.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestObjectiveSet (serialization type: QuestObjectiveSet)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet[] array, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet[] array)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestStep.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestStep (serialization type: QuestStep)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[StaticString,QuestStep] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[StaticString,QuestStep] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Quest.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type Quest (serialization type: Quest)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[UInt64,Quest] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[UInt64,Quest] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestManager (serialization type: Ancillary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary[] array, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary[] array, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.Game.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Game.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Game] (System.String elementName, .Game value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type Game (serialization type: Game)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Game] (System.String elementName, .Game value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Game.SaveGame (IArchiveJobData archiveJobData)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.Save (System.String outputFilePath, GameSaveOptions gameSaveOptions, System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.SaveGame (System.String saveTitle, System.String fileName, GameSaveOptions gameSaveOptions, System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.AutoSaveGame (System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Autosave+c__Iterator0.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Autosave.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
20:09:26:159STACKArgumentNullException: Argument cannot be null. Parameter name: value
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.ToString[StaticString] (Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.WriteToBinary[StaticString] (Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeAttribute_NoCheck[StaticString] (System.String attributeName, Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeAttribute[StaticString] (System.String attributeName, Amplitude.StaticString value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestReward.SerializeAttributes (IAttributesSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestReward (serialization type: QuestReward)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestReward] (System.String elementName, .QuestReward value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestReward] (System.String elementName, System.Collections.Generic.List`1 list, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[QuestReward] (System.String elementName, System.Collections.Generic.List`1 list)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestObjectiveSet.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestObjectiveSet (serialization type: QuestObjectiveSet)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet[] array, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[QuestObjectiveSet] (System.String elementName, .QuestObjectiveSet[] array)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestStep.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestStep (serialization type: QuestStep)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[QuestStep] (System.String elementName, .QuestStep value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[StaticString,QuestStep] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[StaticString,QuestStep] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Quest.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type Quest (serialization type: Quest)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[Quest] (System.String elementName, .Quest value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[UInt64,Quest] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[UInt64,Quest] (System.String elementName, System.Collections.Generic.Dictionary`2 dictionary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type QuestManager (serialization type: Ancillary)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeSubElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary[] array, System.String subElementName, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.Serializer.SerializeElement[Ancillary] (System.String elementName, Amplitude.Unity.Framework.Ancillary[] array, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.Game.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Game.SerializeElements (IElementsSerializer serializer, IVersionProvider versionProvider)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Game] (System.String elementName, .Game value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as Exception: An exception has been thrown during the serialization of an element of type Game (serialization type: Game)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Serialization.BinarySerializer.SerializeElement[Game] (System.String elementName, .Game value, SerializationOption serializationOptions)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Game.SaveGame (IArchiveJobData archiveJobData)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.Save (System.String outputFilePath, GameSaveOptions gameSaveOptions, System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.SaveGame (System.String saveTitle, System.String fileName, GameSaveOptions gameSaveOptions, System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameManager.AutoSaveGame (System.Action`1 onCompletion)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Autosave+c__Iterator0.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Autosave.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
20:09:26:205STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:205STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x34c30c9).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:258STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:258STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:258STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000112, Ticket: 000000E9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:258STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventTriggerPopulationEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:258STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:26:273STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000113
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:273STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:29:146STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000114, [Empire8]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:146STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000115, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -504
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:146STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000116, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:146STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000117, [Empire10], GUID = 5023, ShipDesigns = MFPrimitiveSmallAttackStrong x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:146STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000118, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -201.6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:147STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:29:182STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000011A, [Empire19]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:182STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000011B, [Empire19], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:182STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000011C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:182STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:29:182STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:29:334STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:437STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:29:437STACK[AI0] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventStrategicResourceAcquired,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:29:437STACK[AI0] [Event]keep 123 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:29:437STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventConstructionProgressed,EventTimeBubbleUnused,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventLuxuryResourceAcquired,EventTemporaryEffectEnded,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventEmpireSeen,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:30:152STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:30:188STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:30:866STACK[AI0] Cancel fleet mission 1745 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:866STACK[AI0] Cancel fleet mission 1866 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:866STACK[AI0] Unassign fleet 4234/1866 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:901STACK[AI0] Cancel fleet mission 1945 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:901STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:901STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:30:937STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:009STACK[AI0] Cancel fleet mission 128 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:009STACK[AI0] Cancel fleet mission 207 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:009STACK[AI0] Cancel fleet mission 134 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:009STACK[AI0] Unassign fleet 3534/207 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:044STACK[AI0] Unassign fleet 4430/134 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:115STACK[AI0] Cancel fleet mission 309 for empire 1588 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:115STACK[AI0] Cancel fleet mission 144 for empire 1588 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:150STACK[AI0] Cancel fleet mission 305 for empire 1588 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:31:558STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:32:316STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:068STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 000000EA, [Empire1], MoveToFleetAction#704 GameEntity: 5013 State: WaitingForInitialization Context: EntityActionContext_Movement, 189->185 (Cost: 3) from 0 to 0.422058.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 000000EB, [Empire1], MoveToFleetAction#705 GameEntity: 4791 State: WaitingForInitialization Context: EntityActionContext_Movement, 191->188 (Cost: 3) from 0.2086233 to 0.6441073.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000120, Ticket: 000000EC, [Empire1], MoveToFleetAction#706 GameEntity: 4704 State: WaitingForInitialization Context: EntityActionContext_Movement, 188->185 (Cost: 3) from 0.1357391 to 0.5022339.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000121, Ticket: 000000ED, [Empire1], MoveToFleetAction#707 GameEntity: 4702 State: WaitingForInitialization Context: EntityActionContext_Movement, 184->183 (Cost: 3) from 0.431429 to 0.7722182.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000122, Ticket: 000000EE, [Empire1], MoveToFleetAction#708 GameEntity: 4623 State: WaitingForInitialization Context: EntityActionContext_Movement, 191->190 (Cost: 3) from 0.4242729 to 0.8813937.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000123, Ticket: 000000EF, [Empire1], MoveToFleetAction#709 GameEntity: 4565 State: WaitingForInitialization Context: EntityActionContext_Movement, 185->184 (Cost: 3) from 0.2202378 to 0.9341683.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000124, Ticket: 000000F0, [Empire1], MoveToFleetAction#710 GameEntity: 4563 State: WaitingForInitialization Context: EntityActionContext_Movement, 183->176 (Cost: 3) from 0.2110197 to 0.4224048.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000125, Ticket: 000000F1, [Empire1], MoveToFleetAction#711 GameEntity: 4482 State: WaitingForInitialization Context: EntityActionContext_Movement, 183->176 (Cost: 3) from 0.2738696 to 0.4852546.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000126, Ticket: 000000F2, [Empire1], MoveToFleetAction#712 GameEntity: 4478 State: WaitingForInitialization Context: EntityActionContext_Movement, 186->187 (Cost: 0.9323386) from 0.8735699 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000127, Ticket: 000000F3, [Empire5], MoveToFleetAction#463 GameEntity: 4612 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 0.08369536) from 0.9831884 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000128, Ticket: 000000F4, [Empire1], GoToFleetAction#713 GameEntity: 4234 State: WaitingForInitialization Context: Path: 188, Path: Path: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000129, Ticket: 000000F5, [Empire1], GoToFleetAction#714 GameEntity: 4382 State: WaitingForInitialization Context: Path: 192, Path: Path: 192
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, Ticket: 000000F6, [Empire1], GoToFleetAction#715 GameEntity: 4172 State: WaitingForInitialization Context: Path: 188, Path: Path: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 000000F7, [Empire1], GoToFleetAction#716 GameEntity: 3605 State: WaitingForInitialization Context: Path: 107, Path: Path: 107
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012C, Ticket: 000000F8, [Empire1], GoToFleetAction#717 GameEntity: 3452 State: WaitingForInitialization Context: Path: 182, Path: Path: 182
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012D, Ticket: 000000F9, [Empire1], GoToFleetAction#718 GameEntity: 3867 State: WaitingForInitialization Context: Path: 117, Path: Path: 117
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012E, Ticket: 000000FA, [Empire1], GoToFleetAction#719 GameEntity: 4570 State: WaitingForInitialization Context: Path: 188, Path: Path: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, Ticket: 000000FB, [Empire2], GoToFleetAction#194 GameEntity: 4572 State: WaitingForInitialization Context: Path: 115, Path: Path: 115
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, Ticket: 000000FC, [Empire3], GoToFleetAction#580 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000131, Ticket: 000000FD, [Empire3], GoToFleetAction#581 GameEntity: 4644 State: WaitingForInitialization Context: Path: 24, Path: Path: 24
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, Ticket: 000000FE, [Empire3], GoToFleetAction#582 GameEntity: 3620 State: WaitingForInitialization Context: Path: 20, Path: Path: 20
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000133, Ticket: 000000FF, [Empire3], GoToFleetAction#583 GameEntity: 1759 State: WaitingForInitialization Context: Path: 127, Path: Path: 127
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000134, Ticket: 00000100, [Empire3], GoToFleetAction#584 GameEntity: 4807 State: WaitingForInitialization Context: Path: 19, Path: Path: 19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000135, Ticket: 00000101, [Empire4], GoToFleetAction#536 GameEntity: 3534 State: WaitingForInitialization Context: Path: 88, Path: Path: 88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 00000102, [Empire4], GoToFleetAction#537 GameEntity: 4430 State: WaitingForInitialization Context: Path: 90, Path: Path: 90
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000137, Ticket: 00000103, [Empire4], ShipGUIDs: 4856 , HeroGUID: 0, Position: NodeIndex:93, FleetGUID: 5028
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000138, Ticket: 00000104, [Empire4], GoToFleetAction#538 GameEntity: 3217 State: WaitingForInitialization Context: Path: 75, Path: Path: 75
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000139, Ticket: 00000105, [Empire4], GoToFleetAction#539 GameEntity: 4923 State: WaitingForInitialization Context: Path: 84, Path: Path: 84
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 00000106, [Empire4], GoToFleetAction#540 GameEntity: 4810 State: WaitingForInitialization Context: Path: 91, Path: Path: 91
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013B, Ticket: 00000107, [Empire5], GoToFleetAction#464 GameEntity: 4987 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 00000108, [Empire5], GoToFleetAction#465 GameEntity: 3456 State: WaitingForInitialization Context: Path: 16, Path: Path: 16
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000013D, Ticket: 00000109, [Empire5], ShipGUIDs: 4552 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 5029
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013E, Ticket: 0000010A, [Empire5], GoToFleetAction#466 GameEntity: 4053 State: WaitingForInitialization Context: Path: 133, Path: Path: 133
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:197STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACKStart 134 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:198STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013F, Ticket: 0000010B, [Empire5], GoToFleetAction#467 GameEntity: 4054 State: WaitingForInitialization Context: Path: 133, Path: Path: 133
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 0000010C, [Empire7], GoToFleetAction#435 GameEntity: 3539 State: WaitingForInitialization Context: Path: 27, Path: Path: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000141, Ticket: 0000010D, [Empire7], GoToFleetAction#436 GameEntity: 3962 State: WaitingForInitialization Context: Path: 38, Path: Path: 38
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000142, Ticket: 0000010E, [Empire7], GoToFleetAction#437 GameEntity: 4646 State: WaitingForInitialization Context: Path: 32, Path: Path: 32
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000143, Ticket: 0000010F, [Empire7], GoToFleetAction#438 GameEntity: 1847 State: WaitingForInitialization Context: Path: 33->42, Path: Path: 33->42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000144, Ticket: 00000110, [Empire7], GoToFleetAction#439 GameEntity: 4880 State: WaitingForInitialization Context: Path: 33, Path: Path: 33
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000145, Ticket: 00000111, [Empire24], GoToFleetAction#86 GameEntity: 4496 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000146, Ticket: 00000112, [Empire24], GoToFleetAction#87 GameEntity: 4278 State: WaitingForInitialization Context: Path: 112, Path: Path: 112
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 00000113, [Empire25], GoToFleetAction#3279 GameEntity: 4957 State: WaitingForInitialization Context: Path: 27, Path: Path: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000148, Ticket: 00000114, [Empire25], GoToFleetAction#3280 GameEntity: 2991 State: WaitingForInitialization Context: Path: 169, Path: Path: 169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000149, Ticket: 00000115, [Empire25], GoToFleetAction#3281 GameEntity: 4224 State: WaitingForInitialization Context: Path: 89, Path: Path: 89
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014A, Ticket: 00000116, [Empire25], GoToFleetAction#3282 GameEntity: 4898 State: WaitingForInitialization Context: Path: 37, Path: Path: 37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014B, Ticket: 00000117, [Empire25], GoToFleetAction#3283 GameEntity: 3098 State: WaitingForInitialization Context: Path: 88, Path: Path: 88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014C, Ticket: 00000118, [Empire25], GoToFleetAction#3284 GameEntity: 3186 State: WaitingForInitialization Context: Path: 111, Path: Path: 111
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014D, Ticket: 00000119, [Empire25], GoToFleetAction#3285 GameEntity: 4369 State: WaitingForInitialization Context: Path: 27, Path: Path: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014E, Ticket: 0000011A, [Empire25], GoToFleetAction#3286 GameEntity: 3095 State: WaitingForInitialization Context: Path: 40, Path: Path: 40
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014F, Ticket: 0000011B, [Empire25], GoToFleetAction#3287 GameEntity: 3478 State: WaitingForInitialization Context: Path: 24, Path: Path: 24
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:223STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000150, Ticket: 0000011C, [Empire25], GoToFleetAction#3288 GameEntity: 4625 State: WaitingForInitialization Context: Path: 111, Path: Path: 111
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000151, Ticket: 0000011D, [Empire25], GoToFleetAction#3289 GameEntity: 3773 State: WaitingForInitialization Context: Path: 22, Path: Path: 22
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000152, Ticket: 0000011E, [Empire25], GoToFleetAction#3290 GameEntity: 3994 State: WaitingForInitialization Context: Path: 114, Path: Path: 114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000153, Ticket: 0000011F, [Empire25], GoToFleetAction#3291 GameEntity: 2873 State: WaitingForInitialization Context: Path: 83, Path: Path: 83
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000154, Ticket: 00000120, [Empire25], GoToFleetAction#3292 GameEntity: 4484 State: WaitingForInitialization Context: Path: 119, Path: Path: 119
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000155, Ticket: 00000121, [Empire25], GoToFleetAction#3293 GameEntity: 4370 State: WaitingForInitialization Context: Path: 29, Path: Path: 29
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000156, Ticket: 00000122, [Empire25], GoToFleetAction#3294 GameEntity: 2866 State: WaitingForInitialization Context: Path: 122, Path: Path: 122
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000157, Ticket: 00000123, [Empire25], GoToFleetAction#3295 GameEntity: 3940 State: WaitingForInitialization Context: Path: 21, Path: Path: 21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000158, Ticket: 00000124, [Empire25], GoToFleetAction#3296 GameEntity: 3185 State: WaitingForInitialization Context: Path: 161, Path: Path: 161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, Ticket: 00000125, [Empire25], GoToFleetAction#3297 GameEntity: 2987 State: WaitingForInitialization Context: Path: 26, Path: Path: 26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015A, Ticket: 00000126, [Empire25], GoToFleetAction#3298 GameEntity: 2690 State: WaitingForInitialization Context: Path: 37, Path: Path: 37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015B, Ticket: 00000127, [Empire25], GoToFleetAction#3299 GameEntity: 2877 State: WaitingForInitialization Context: Path: 174, Path: Path: 174
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015C, Ticket: 00000128, [Empire25], GoToFleetAction#3300 GameEntity: 2689 State: WaitingForInitialization Context: Path: 84, Path: Path: 84
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015D, Ticket: 00000129, [Empire25], GoToFleetAction#3301 GameEntity: 2688 State: WaitingForInitialization Context: Path: 37, Path: Path: 37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015E, Ticket: 0000012A, [Empire25], GoToFleetAction#3302 GameEntity: 3096 State: WaitingForInitialization Context: Path: 16, Path: Path: 16
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015F, Ticket: 0000012B, [Empire25], GoToFleetAction#3303 GameEntity: 2719 State: WaitingForInitialization Context: Path: 14, Path: Path: 14
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000160, Ticket: 0000012C, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique5Cravers, ConstructionGameEntityGUID: 5030, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000161, Ticket: 0000012D, [Empire1], GoToFleetAction#720 GameEntity: 4382 State: WaitingForInitialization Context: Path: 192, Path: Path: 192
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000162, Ticket: 0000012E, [Empire1], GoToFleetAction#721 GameEntity: 4570 State: WaitingForInitialization Context: Path: 188, Path: Path: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000163, Ticket: 0000012F, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 00000130, [Empire1], OutpostAction#722 GameEntity: 4514 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACKOrderAssignHero preprocessing failed: the assignation '5th Burning Horde (4234)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000165, Ticket: 00000132, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000016D, Ticket: 0000013A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventOutpostActionStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:224STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:225STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000175, Ticket: 00000142, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000176, Ticket: 00000143, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000177, Ticket: 00000144, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000178, Ticket: 00000145, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000179, Ticket: 00000146, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACKOrderAssignHero preprocessing failed: the assignation '2nd Qual'Quellop Convoy (3620)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000182, Ticket: 00000150, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000183, Ticket: 00000151, [Empire4], GoToFleetAction#541 GameEntity: 4810 State: WaitingForInitialization Context: Path: 91, Path: Path: 91
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 00000152, [Empire4], GoToFleetAction#542 GameEntity: 3534 State: WaitingForInitialization Context: Path: 88, Path: Path: 88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000185, Ticket: 00000153, [Empire4], EmpireDiplomaticAction#543 GameEntity: 1585 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000018D, Ticket: 0000015B, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000018E, Ticket: 0000015C, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:260STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventTemporaryEffectStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:260STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000197, Ticket: 00000165, [Empire5], ShipGUIDs: 4552 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 5045
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:301STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000198, Ticket: 00000166, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:301STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001A0, Ticket: 0000016E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:301STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 0000016F, [Empire7], GoToFleetAction#440 GameEntity: 3962 State: WaitingForInitialization Context: Path: 38, Path: Path: 38
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:301STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A2, Ticket: 00000170, [Empire7], EmpireDiplomaticAction#441 GameEntity: 1588 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:301STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:301STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:302STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AA, Ticket: 00000178, [Empire7], GoToFleetAction#442 GameEntity: 4880 State: WaitingForInitialization Context: Path: 33, Path: Path: 33
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AB, Ticket: 00000179, [Empire7], GoToFleetAction#443 GameEntity: 4646 State: WaitingForInitialization Context: Path: 32, Path: Path: 32
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001AC, [Empire5], Entity index: 463
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACKGoToFleetAction #719: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AE, Ticket: 0000017B, [Empire1], MoveToFleetAction#723 GameEntity: 3867 State: WaitingForInitialization Context: EntityActionContext_Movement, 185->117 (Cost: 4) from 0.1031317 to 0.2505727.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AF, Ticket: 0000017C, [Empire1], MoveToFleetAction#724 GameEntity: 3452 State: WaitingForInitialization Context: EntityActionContext_Movement, 178->182 (Cost: 4) from 0.1777276 to 0.800644.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B0, Ticket: 0000017D, [Empire1], MoveToFleetAction#725 GameEntity: 3605 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 2.182496) from 0.6469879 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B1, Ticket: 0000017E, [Empire1], MoveToFleetAction#726 GameEntity: 4172 State: WaitingForInitialization Context: EntityActionContext_Movement, 192->188 (Cost: 0.5149515) from 0.9510267 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACKGoToFleetAction #714: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B2, Ticket: 00000180, [Empire1], MoveToFleetAction#727 GameEntity: 4234 State: WaitingForInitialization Context: EntityActionContext_Movement, 192->188 (Cost: 3.513907) from 0.665818 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B3, Ticket: 00000181, [Empire2], MoveToFleetAction#195 GameEntity: 4572 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->115 (Cost: 0.7317787) from 0.8912949 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B4, Ticket: 00000182, [Empire3], MoveToFleetAction#585 GameEntity: 4807 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->19 (Cost: 2.25339) from 0.3899167 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B5, Ticket: 00000183, [Empire3], MoveToFleetAction#586 GameEntity: 1759 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->127 (Cost: 4) from 0.04029524 to 0.7499552.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:343STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B6, Ticket: 00000184, [Empire3], MoveToFleetAction#587 GameEntity: 3620 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 2) from 0.3048868 to 0.6097735.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B7, Ticket: 00000185, [Empire3], MoveToFleetAction#588 GameEntity: 4644 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->24 (Cost: 2) from 0.1927231 to 0.4624788.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B8, Ticket: 00000186, [Empire3], MoveToFleetAction#589 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->25 (Cost: 2) from 0.4375287 to 0.8750574.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACKGoToFleetAction #540: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B9, Ticket: 00000188, [Empire4], MoveToFleetAction#544 GameEntity: 4923 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 1.480114) from 0.8021268 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BA, Ticket: 00000189, [Empire4], MoveToFleetAction#545 GameEntity: 3217 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->75 (Cost: 0.1857575) from 0.9775527 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BB, Ticket: 0000018A, [Empire4], MoveToFleetAction#546 GameEntity: 4430 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 3.290171) from 0.25183 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACKGoToFleetAction #536: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BC, Ticket: 0000018C, [Empire5], MoveToFleetAction#468 GameEntity: 4053 State: WaitingForInitialization Context: EntityActionContext_Movement, 134->133 (Cost: 4) from 0.2162715 to 0.812278.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 0000018D, [Empire5], MoveToFleetAction#469 GameEntity: 3456 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->16 (Cost: 1.451885) from 0.7336912 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 0000018E, [Empire5], MoveToFleetAction#470 GameEntity: 4987 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->18 (Cost: 4) from 0.4449151 to 0.8898303.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BF, Ticket: 0000018F, [Empire1], MoveToFleetAction#728 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 191->188 (Cost: 2.739279) from 0.6023626 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, Ticket: 00000190, [Empire1], MoveToFleetAction#729 GameEntity: 4382 State: WaitingForInitialization Context: EntityActionContext_Movement, 191->192 (Cost: 1.561773) from 0.6875802 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, Ticket: 00000191, [Empire5], MoveToFleetAction#471 GameEntity: 4054 State: WaitingForInitialization Context: EntityActionContext_Movement, 134->133 (Cost: 0.2814321) from 0.9580662 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Empire 7] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACKGoToFleetAction #439: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 00000193, [Empire7], MoveToFleetAction#444 GameEntity: 1847 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->42 (Cost: 5) from 0 to 0.6851866.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Empire 7] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACKGoToFleetAction #437: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Empire 7] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACKGoToFleetAction #436: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 00000196, [Empire7], MoveToFleetAction#445 GameEntity: 3539 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 3) from 0.2099505 to 0.4199011.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, Ticket: 00000197, [Empire24], MoveToFleetAction#88 GameEntity: 4278 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->112 (Cost: 1.755703) from 0.6949629 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C5, Ticket: 00000198, [Empire24], MoveToFleetAction#89 GameEntity: 4496 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4) from 0 to 0.4607321.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C6, Ticket: 00000199, [Empire25], MoveToFleetAction#3304 GameEntity: 2719 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 0.9784264) from 0.8034667 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C7, Ticket: 0000019A, [Empire25], MoveToFleetAction#3305 GameEntity: 3096 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->16 (Cost: 1.451885) from 0.7336912 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:344STACK[AI0] [Event]Remove 123 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:34:344STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventConstructionProgressed,EventTimeBubbleUnused,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventLuxuryResourceAcquired,EventTemporaryEffectEnded,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventTriggerPopulationEvent,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventEmpireSeen,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:34:344STACK[AI0] [Event]keep 110 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:34:344STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventFleetMoveStarted,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:34:344STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:345STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:345STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:345STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:34:388STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C8, Ticket: 0000019B, [Empire25], MoveToFleetAction#3306 GameEntity: 2688 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->37 (Cost: 0.9914988) from 0.8013625 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 0000019C, [Empire25], MoveToFleetAction#3307 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3.480114) from 0.5347512 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 0000019D, [Empire25], MoveToFleetAction#3308 GameEntity: 2877 State: WaitingForInitialization Context: EntityActionContext_Movement, 175->174 (Cost: 1.021459) from 0.8237444 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 0000019E, [Empire25], MoveToFleetAction#3309 GameEntity: 2690 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->37 (Cost: 4) from 0.2848023 to 0.9272035.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 0000019F, [Empire25], MoveToFleetAction#3310 GameEntity: 2987 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4) from 0.4607321 to 0.9214643.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001A0, [Empire25], MoveToFleetAction#3311 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 160->161 (Cost: 4.723613) from 0.4301907 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001A1, [Empire25], MoveToFleetAction#3312 GameEntity: 3940 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 1.299592) from 0.8576567 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001A2, [Empire25], MoveToFleetAction#3313 GameEntity: 2866 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->122 (Cost: 5) from 0.09164982 to 0.8658658.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001A3, [Empire25], MoveToFleetAction#3314 GameEntity: 4370 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->29 (Cost: 0.8200893) from 0.8140406 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001A4, [Empire25], MoveToFleetAction#3315 GameEntity: 4484 State: WaitingForInitialization Context: EntityActionContext_Movement, 121->119 (Cost: 2.244795) from 0.6901507 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 000001A5, [Empire25], MoveToFleetAction#3316 GameEntity: 2873 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->83 (Cost: 1.233048) from 0.8021757 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 000001A6, [Empire25], MoveToFleetAction#3317 GameEntity: 3994 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->114 (Cost: 4) from 0.2144315 to 0.8216473.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 000001A7, [Empire25], MoveToFleetAction#3318 GameEntity: 3773 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 0.4420763) from 0.9289214 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 000001A8, [Empire25], MoveToFleetAction#3319 GameEntity: 4625 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->111 (Cost: 4) from 0.1883932 to 0.7825898.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 000001A9, [Empire25], MoveToFleetAction#3320 GameEntity: 3478 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 4) from 0.2862684 to 0.9294025.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 000001AA, [Empire25], MoveToFleetAction#3321 GameEntity: 3095 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->40 (Cost: 0.8519932) from 0.8244035 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, Ticket: 000001AB, [Empire25], MoveToFleetAction#3322 GameEntity: 4369 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->27 (Cost: 3.256594) from 0.5512228 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 000001AC, [Empire25], MoveToFleetAction#3323 GameEntity: 3186 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->111 (Cost: 2.731779) from 0.5941966 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001AD, [Empire25], MoveToFleetAction#3324 GameEntity: 3098 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 4.287461) from 0.5383602 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 000001AE, [Empire25], MoveToFleetAction#3325 GameEntity: 4898 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->37 (Cost: 0.9914988) from 0.8013625 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001AF, [Empire25], MoveToFleetAction#3326 GameEntity: 4224 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->89 (Cost: 3.72887) from 0.5175401 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001B0, [Empire25], MoveToFleetAction#3327 GameEntity: 2991 State: WaitingForInitialization Context: EntityActionContext_Movement, 170->169 (Cost: 4) from 0.02959202 to 0.6139266.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001B1, [Empire25], MoveToFleetAction#3328 GameEntity: 4957 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->27 (Cost: 3.256594) from 0.5512228 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 000001B2, [Empire4], MoveToFleetAction#547 GameEntity: 3534 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->88 (Cost: 2.794599) from 0.7411114 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:388STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 000001B3, [Empire4], MoveToFleetAction#548 GameEntity: 4810 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->91 (Cost: 4) from 0.02078553 to 0.6011226.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:389STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001B4, [Empire7], MoveToFleetAction#446 GameEntity: 3962 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->38 (Cost: 2.786173) from 0.5791444 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:34:641STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:028STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:028STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001E2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:029STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E3, [Empire1], Entity index: 729
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:029STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E4, [Empire1], Entity index: 727
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:029STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E5, [Empire1], Entity index: 726
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:029STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E6, [Empire1], Entity index: 725
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:029STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E7, [Empire1], Entity index: 723
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E8, [Empire1], Entity index: 712
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E9, [Empire1], Entity index: 711
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EA, [Empire1], Entity index: 710
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EB, [Empire1], Entity index: 709
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EC, [Empire1], Entity index: 708
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001ED, [Empire1], Entity index: 705
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EE, [Empire2], Entity index: 195
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EF, [Empire3], Entity index: 589
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F0, [Empire3], Entity index: 588
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F1, [Empire3], Entity index: 587
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F2, [Empire3], Entity index: 585
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F3, [Empire4], Entity index: 546
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:073STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:073STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F4, [Empire4], Entity index: 545
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F5, [Empire4], Entity index: 544
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F6, [Empire5], Entity index: 471
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F7, [Empire5], Entity index: 469
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F8, Ticket: 000001B5, [Empire5], MoveToFleetAction#472 GameEntity: 4612 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->19 (Cost: 2.916305) from 0 to 0.5349167.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F9, [Empire7], Entity index: 445
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FA, Ticket: 000001B6, [Empire7], MoveToFleetAction#447 GameEntity: 4646 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 3.414804) from 0.5569449 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FB, Ticket: 000001B7, [Empire7], MoveToFleetAction#448 GameEntity: 4880 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->33 (Cost: 4) from 0.2084118 to 0.8126177.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FC, [Empire24], Entity index: 88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FD, [Empire25], Entity index: 3325
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FE, [Empire25], Entity index: 3321
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:117STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:117STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:117STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:117STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:117STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:158STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FF, [Empire25], Entity index: 3318
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000200, [Empire25], Entity index: 3316
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000201, [Empire25], Entity index: 3315
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000202, [Empire25], Entity index: 3314
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000203, [Empire25], Entity index: 3312
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:159STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:159STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000204, [Empire25], Entity index: 3308
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000205, [Empire25], Entity index: 3306
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000206, [Empire25], Entity index: 3305
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000207, [Empire25], Entity index: 3304
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000208, [Empire1], Entity index: 728
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000209, [Empire1], Entity index: 720
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020A, [Empire1], Entity index: 716
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020B, [Empire1], Entity index: 715
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020C, [Empire1], Entity index: 713
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020D, [Empire1], Entity index: 706
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020E, [Empire25], Entity index: 3323
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:203STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020F, [Empire1], Entity index: 707
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000210, [Empire2], Entity index: 194
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000211, [Empire3], Entity index: 584
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000212, [Empire4], Entity index: 537
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000214, [Empire4], Entity index: 539
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000215, [Empire4], Entity index: 538
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000216, [Empire5], Entity index: 467
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000217, [Empire5], Entity index: 465
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000218, [Empire6], SiegeStarSystemAction#231 GameEntity: 1626 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000219, [Empire7], Entity index: 446
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000021A, [Empire25], Entity index: 3286
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000021B, [Empire25], Entity index: 3282
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:245STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021C, Ticket: 000001B8, [Empire4], GoToFleetAction#549 GameEntity: 5008 State: WaitingForInitialization Context: Path: 89, Path: Path: 89
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:246STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021D, Ticket: 000001B9, [Empire25], GoToFleetAction#3329 GameEntity: 5023 State: WaitingForInitialization Context: Path: 111->110, Path: Path: 111->110
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:246STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021E, Ticket: 000001BA, [Empire25], GoToFleetAction#3330 GameEntity: 3093 State: WaitingForInitialization Context: Path: 123->122, Path: Path: 123->122
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:246STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021F, Ticket: 000001BB, [Empire25], GoToFleetAction#3331 GameEntity: 2871 State: WaitingForInitialization Context: Path: 161, Path: Path: 161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:246STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000220, [Empire3], SiegeStarSystemAction#590 GameEntity: 2731 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:246STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:246STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:287STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000221, [Empire3], SiegeStarSystemAction#591 GameEntity: 3386 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000222, [Empire3], SiegeStarSystemAction#592 GameEntity: 4609 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000223, [Empire25], Entity index: 3295
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000224, [Empire25], Entity index: 3293
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000225, [Empire25], Entity index: 3292
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000226, [Empire25], Entity index: 3291
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000227, [Empire25], Entity index: 3289
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000228, [Empire1], Entity index: 721
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000229, [Empire4], Entity index: 547
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:287STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022A, [Empire5], SiegeStarSystemAction#473 GameEntity: 2284 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Empire 6] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022B, [Empire25], Entity index: 3328
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022C, [Empire25], Entity index: 3322
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022D, [Empire25], Entity index: 3303
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022E, [Empire25], Entity index: 3302
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022F, [Empire25], Entity index: 3301
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:288STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:288STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:345STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000230, [Empire25], Entity index: 3299
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:345STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000231, [Empire25], Entity index: 3284
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:346STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000232, [Empire1], Entity index: 556
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:346STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:346STACKPopulation 'AffinityPilgrims' does not exist on Empire#1
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:346STACKPopulation 'AffinityPilgrims' does not exist on Empire#1
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventLuxuryDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:346STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventNewPopulationInEmpire/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:347STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000233
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000234, [Empire3], Entity index: 586
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 000001BC, [Empire4], MoveToFleetAction#550 GameEntity: 5008 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 9.08206) from 0.02211599 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000236, [Empire7], Entity index: 440
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 000001BD, [Empire25], MoveToFleetAction#3332 GameEntity: 2871 State: WaitingForInitialization Context: EntityActionContext_Movement, 159->161 (Cost: 2.273605) from 0.3699891 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 000001BE, [Empire25], MoveToFleetAction#3333 GameEntity: 3093 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->122 (Cost: 4) from 0 to 0.7417203.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000239, Ticket: 000001BF, [Empire25], MoveToFleetAction#3334 GameEntity: 5023 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 5) from 0 to 0.8217756.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023A, [Empire25], Entity index: 3307
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023B, [Empire4], Entity index: 542
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023C, [Empire7], SiegeStarSystemAction#449 GameEntity: 4073 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023D, [Empire25], Entity index: 3285
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023E, [Empire25], Entity index: 3279
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023F, [Empire1], Entity index: 724
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000240, [Empire5], Entity index: 468
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000241, [Empire25], Entity index: 3326
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000242, [Empire25], Entity index: 3320
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:379STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:379STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:379STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:379STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:379STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000243, [Empire25], Entity index: 3317
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000244, [Empire25], Entity index: 3309
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000245, [Empire25], Entity index: 3327
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000246, [Empire25], Entity index: 3319
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000247, [Empire25], Entity index: 3300
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000248, [Empire25], Entity index: 3281
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:417STACK[AI0] Unassign fleet 4430/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:417STACK[AI0] Unassign fleet 3534/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:459STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000249, [Empire4], Entity index: 548
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:506STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024A, [Empire5], Entity index: 470
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:506STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024B, [Empire25], Entity index: 3310
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:589STACK[AI0] Cancel fleet mission 1941 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:633STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024C, [Empire25], Entity index: 3324
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:633STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:675STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024D, [Empire25], Entity index: 3313
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:675STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024E, [Empire25], Entity index: 3283
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:675STACK[AI0] Cancel fleet mission 276 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:717STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024F, [Empire25], Entity index: 3332
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:717STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000250, [Empire25], Entity index: 3311
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:718STACK[AI0] Cancel fleet mission 277 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:718STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:718STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:761STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000251, [Empire25], Entity index: 3331
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:761STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000252, [Empire25], Entity index: 3296
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:761STACK[AI0] Cancel fleet mission 310 for empire 1588 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:815STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000253
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:816STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:816STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:816STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:816STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:816STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:893STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000254, Ticket: 000001C0, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:893STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000255, Ticket: 000001C1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:894STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000256, Ticket: 000001C2, [Empire4], GoToFleetAction#551 GameEntity: 5028 State: WaitingForInitialization Context: Path: 93->87, Path: Path: 93->87
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:35:894STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:894STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:894STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:35:938STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000257, Ticket: 000001C3, [Empire4], MoveToFleetAction#552 GameEntity: 5028 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->87 (Cost: 5.744012) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:36:066STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000258, [Empire7], Entity index: 447
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:36:066STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:36:066STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:36:119STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000259, [Empire7], Entity index: 443
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:36:154STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025A, [Empire7], Entity index: 448
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:36:843STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:37:367STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:37:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025D, [Empire1], Entity index: 704
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:37:886STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025F, [Empire24], Entity index: 89
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:144STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000260, [Empire4], Entity index: 550
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:144STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:38:188STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000261, [Empire4], Entity index: 549
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:227STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000262, [Empire7], Entity index: 444
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:280STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000263, [Empire5], Entity index: 472
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:368STACK[AI0] [Event]Remove 110 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:38:369STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventFleetMoveStarted,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:38:369STACK[AI0] [Event]keep 133 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:38:369STACK[AI0] [Event]keep EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetDocked,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventEmpireSeen,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventSystemBesieged,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:38:400STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:400STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000264
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:400STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:38:400STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:38:400STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:38:657STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:38:999STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:000STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000265, [Empire25], Entity index: 3333
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:134STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000266, [Empire25], Entity index: 3334
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:215STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000267, Ticket: 000001C4, [Empire2], AttackFleetAction#196 GameEntity: 4116 State: WaitingForInitialization Context: 1st Brutal Pirates (4278) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000268, Ticket: 000001C5, [Empire3], GoToFleetAction#593 GameEntity: 4807 State: WaitingForInitialization Context: Path: 19->20, Path: Path: 19->20
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000269, Ticket: 000001C6, [Empire4], GoToFleetAction#553 GameEntity: 4923 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026A, Ticket: 000001C7, [Empire4], GoToFleetAction#554 GameEntity: 4430 State: WaitingForInitialization Context: Path: 90->91, Path: Path: 90->91
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026B, Ticket: 000001C8, [Empire7], GoToFleetAction#450 GameEntity: 3962 State: WaitingForInitialization Context: Path: 38->28, Path: Path: 38->28
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026C, Ticket: 000001C9, [Empire7], GoToFleetAction#451 GameEntity: 4646 State: WaitingForInitialization Context: Path: 32->31, Path: Path: 32->31
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:216STACKStart 6 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:216STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:263STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:263STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, Ticket: 000001CC, [Empire3], MoveToFleetAction#594 GameEntity: 4807 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->20 (Cost: 1.74661) from 0 to 0.4728775.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:263STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000270, Ticket: 000001CD, [Empire4], MoveToFleetAction#555 GameEntity: 4430 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->91 (Cost: 0.7098293) from 0 to 0.161412.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:264STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000271, Ticket: 000001CE, [Empire4], MoveToFleetAction#556 GameEntity: 4923 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 4.519886) from 0 to 0.6042536.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:264STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000272, Ticket: 000001CF, [Empire7], MoveToFleetAction#452 GameEntity: 4646 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->31 (Cost: 0.5851965) from 0 to 0.1196237.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:264STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000273, Ticket: 000001D0, [Empire7], MoveToFleetAction#453 GameEntity: 3962 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->28 (Cost: 1.213827) from 0 to 0.1652295.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:306STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000274
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:349STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:349STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:349STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:349STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:349STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:349STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:349STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:436STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:436STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:436STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:565STACK[AI0] Cancel task 1873 : can find context 4478 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:605STACK[AI0] Cancel fleet mission 1946 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:647STACK[AI0] Cancel fleet mission 260 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:647STACK[AI0] Cancel fleet mission 132 for empire 1585 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:647STACK[AI0] Unassign fleet 4430/132 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:819STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000279, Ticket: 000001D5, [Empire1], GoToFleetAction#730 GameEntity: 4172 State: WaitingForInitialization Context: Path: 188->191, Path: Path: 188->191
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:819STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027A, Ticket: 000001D6, [Empire1], GoToFleetAction#731 GameEntity: 4382 State: WaitingForInitialization Context: Path: 192->188, Path: Path: 192->188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:819STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000027B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:819STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:819STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:819STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:819STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:871STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027C, Ticket: 000001D7, [Empire1], MoveToFleetAction#732 GameEntity: 4382 State: WaitingForInitialization Context: EntityActionContext_Movement, 192->188 (Cost: 3.438227) from 0 to 0.3269846.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:871STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027D, Ticket: 000001D8, [Empire1], MoveToFleetAction#733 GameEntity: 4172 State: WaitingForInitialization Context: EntityActionContext_Movement, 188->191 (Cost: 4.485048) from 0 to 0.6510556.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:909STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027E, Ticket: 000001D9, [Empire4], GoToFleetAction#557 GameEntity: 3534 State: WaitingForInitialization Context: Path: 88->80, Path: Path: 88->80
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:909STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027F, Ticket: 000001DA, [Empire5], GoToFleetAction#474 GameEntity: 5045 State: WaitingForInitialization Context: Path: 16->19, Path: Path: 16->19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:909STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000280, Ticket: 000001DB, [Empire5]: EscalationUltimatumAfterTrespassing To Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:909STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000281, Ticket: 000001DC, [Empire5]: Watchful Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:910STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000282, Ticket: 000001DD, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:910STACKStart 5 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:910STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:910STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:910STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:910STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:958STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000283, Ticket: 000001DE, [Empire4], MoveToFleetAction#558 GameEntity: 3534 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->80 (Cost: 1.205401) from 0 to 0.1116671.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:958STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000284, [Empire4], Entity index: 552
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:958STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 000001DF, [Empire5], MoveToFleetAction#475 GameEntity: 5045 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->19 (Cost: 5) from 0 to 0.917114.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:39:958STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:39:993STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000286, [Empire4], Entity index: 551
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:40:348STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000287
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:41:800STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000288
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:41:907STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000289, [Empire4], Entity index: 555
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:41:907STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028A, [Empire7], Entity index: 452
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:083STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028B, [Empire3], Entity index: 594
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:119STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028C, [Empire7], Entity index: 453
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:260STACK[AI0] [Event]Remove 133 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:42:261STACK[AI0] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetDocked,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventEmpireSeen,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventSystemBesieged,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:42:261STACK[AI0] [Event]keep 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:42:261STACK[AI0] [Event]keep EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:42:291STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:325STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000028D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:502STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:830STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:831STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028E, [Empire1], Entity index: 732
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:831STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000028F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:869STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000290, [Empire4], Entity index: 558
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:42:992STACK[AI0] Cancel fleet mission 1 for empire 1605 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.LesserEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:035STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000291, Ticket: 000001E0, [Empire1], ShipGUIDs: 4391 4243 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 4234
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 000001E1, [Empire1], GoToFleetAction#734 GameEntity: 3605 State: WaitingForInitialization Context: Path: 107->108, Path: Path: 107->108
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000293, Ticket: 000001E2, [Empire2], InitiateEmpireActionFleetAction#197 GameEntity: 4572 State: WaitingForInitialization Context: Maaz (734) (StarSystemNode), Path: Maaz (734) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 000001E3, [Empire4], GoToFleetAction#559 GameEntity: 5008 State: WaitingForInitialization Context: Path: 89->90, Path: Path: 89->90
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000295, Ticket: 000001E4, [Empire4], GoToFleetAction#560 GameEntity: 3217 State: WaitingForInitialization Context: Path: 75->72, Path: Path: 75->72
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000296, Ticket: 000001E5, [Empire5], GoToFleetAction#476 GameEntity: 4054 State: WaitingForInitialization Context: Path: 133->132, Path: Path: 133->132
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000297, Ticket: 000001E6, [Empire25], InitiateEmpireActionFleetAction#3335 GameEntity: 4898 State: WaitingForInitialization Context: Zozmanos (268) (StarSystemNode), Path: Zozmanos (268) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 000001E7, [Empire25], GoToFleetAction#3336 GameEntity: 3186 State: WaitingForInitialization Context: Path: 111->110, Path: Path: 111->110
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000299, Ticket: 000001E8, [Empire25], InitiateEmpireActionFleetAction#3337 GameEntity: 4369 State: WaitingForInitialization Context: Xanados (182) (StarSystemNode), Path: Xanados (182) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 000001E9, [Empire25], GoToFleetAction#3338 GameEntity: 3095 State: WaitingForInitialization Context: Path: 40->37, Path: Path: 40->37
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 000001EA, [Empire25], GoToFleetAction#3339 GameEntity: 4484 State: WaitingForInitialization Context: Path: 119->118, Path: Path: 119->118
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 000001EB, [Empire25], GoToFleetAction#3340 GameEntity: 3185 State: WaitingForInitialization Context: Path: 161->159, Path: Path: 161->159
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029D, Ticket: 000001EC, [Empire25], GoToFleetAction#3341 GameEntity: 2871 State: WaitingForInitialization Context: Path: 161->164, Path: Path: 161->164
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, [Empire2], GuardEmpireLocalAction#198 GameEntity: 1583 State: WaitingForInitialization Context: Maaz (734) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACKCancelling actions on Maaz (734) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029F, [Empire25], GuardEmpireLocalAction#3342 GameEntity: 1606 State: WaitingForInitialization Context: Zozmanos (268) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACKCancelling actions on Zozmanos (268) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 25
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A0, [Empire25], GuardEmpireLocalAction#3343 GameEntity: 1606 State: WaitingForInitialization Context: Xanados (182) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACKCancelling actions on Xanados (182) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 25
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:035STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:035STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:035STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:035STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:035STACK[AI0] [Event]Add EventSystemBlockaded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACKStart 14 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:036STACK[AI0] [Event]Add EventSystemBlockaded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A1, Ticket: 000001ED, [Empire1], MoveToFleetAction#735 GameEntity: 3605 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.817504) from 0 to 0.2939757.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A2, Ticket: 000001EE, [Empire4], MoveToFleetAction#561 GameEntity: 3217 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->72 (Cost: 7.814242) from 0 to 0.9442905.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A3, Ticket: 000001EF, [Empire4], MoveToFleetAction#562 GameEntity: 5008 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 1.91794) from 0 to 0.3043184.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A4, Ticket: 000001F0, [Empire5], MoveToFleetAction#477 GameEntity: 4054 State: WaitingForInitialization Context: EntityActionContext_Movement, 133->132 (Cost: 3.521774) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A5, Ticket: 000001F1, [Empire25], MoveToFleetAction#3344 GameEntity: 2871 State: WaitingForInitialization Context: EntityActionContext_Movement, 161->164 (Cost: 2.726395) from 0 to 0.3380328.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A6, Ticket: 000001F2, [Empire25], MoveToFleetAction#3345 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 161->159 (Cost: 0.2763867) from 0 to 0.07658616.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A7, Ticket: 000001F3, [Empire25], MoveToFleetAction#3346 GameEntity: 4484 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->118 (Cost: 2.755205) from 0 to 0.4319362.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A8, Ticket: 000001F4, [Empire25], MoveToFleetAction#3347 GameEntity: 3095 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->37 (Cost: 3.148007) from 0 to 0.4858877.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:078STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A9, Ticket: 000001F5, [Empire25], MoveToFleetAction#3348 GameEntity: 3186 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 1.268221) from 0 to 0.2084387.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:133STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002AA, [Empire4], Entity index: 556
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:348STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002AB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:348STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:349STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:349STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:479STACK[AI0] Cancel fleet mission 126 for empire 1586 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:479STACK[AI0] Unassign fleet 5045/126 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:43:663STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002AC, [Empire1], Entity index: 733
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:751STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002AD, [Empire5], Entity index: 475
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:889STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002AE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:43:890STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:45:623STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002AF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:45:661STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B0, [Empire25], Entity index: 3345
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:45:926STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B1, [Empire25], Entity index: 3348
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:078STACK[AI0] [Event]Remove 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:46:078STACK[AI0] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:46:078STACK[AI0] [Event]keep 19 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:46:078STACK[AI0] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBlockaded,EventSystemBlockaded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:46:118STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:167STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002B2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:420STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002B3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B4, [Empire1], Entity index: 735
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B5, [Empire4], Entity index: 562
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B6, [Empire5], Entity index: 477
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B7, [Empire25], Entity index: 3347
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B8, [Empire25], Entity index: 3346
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B9, [Empire25], Entity index: 3344
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:771STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:771STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:833STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BA, [Empire5], Entity index: 476
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:922STACK[AI0] Cancel fleet mission 1963 for empire 1582 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BB, Ticket: 000001F6, [Empire4], GoToFleetAction#563 GameEntity: 5028 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BC, Ticket: 000001F7, [Empire5], GoToFleetAction#478 GameEntity: 3456 State: WaitingForInitialization Context: Path: 16->55, Path: Path: 16->55
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BD, Ticket: 000001F8, [Empire25], GoToFleetAction#3349 GameEntity: 4957 State: WaitingForInitialization Context: Path: 27->31, Path: Path: 27->31
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 000001F9, [Empire25], GoToFleetAction#3350 GameEntity: 2873 State: WaitingForInitialization Context: Path: 83->87, Path: Path: 83->87
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BF, Ticket: 000001FA, [Empire25], GoToFleetAction#3351 GameEntity: 2689 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:984STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C0, Ticket: 000001FB, [Empire25], GoToFleetAction#3352 GameEntity: 2688 State: WaitingForInitialization Context: Path: 37->38, Path: Path: 37->38
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:985STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C1, Ticket: 000001FC, [Empire25], GoToFleetAction#3353 GameEntity: 3096 State: WaitingForInitialization Context: Path: 16->14, Path: Path: 16->14
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:985STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C2, Ticket: 000001FD, [Empire25], GoToFleetAction#3354 GameEntity: 2719 State: WaitingForInitialization Context: Path: 14->15, Path: Path: 14->15
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACKStart 8 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:985STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:46:986STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:027STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C3, Ticket: 000001FE, [Empire4], MoveToFleetAction#564 GameEntity: 5028 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 0.2559881) from 0 to 0.05234716.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C4, Ticket: 000001FF, [Empire5], MoveToFleetAction#479 GameEntity: 3456 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->55 (Cost: 0.5481148) from 0 to 0.03735089.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 00000200, [Empire25], MoveToFleetAction#3355 GameEntity: 2719 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 3.021574) from 0 to 0.4252582.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C6, Ticket: 00000201, [Empire25], MoveToFleetAction#3356 GameEntity: 3096 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 2.548115) from 0 to 0.5118313.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C7, Ticket: 00000202, [Empire25], MoveToFleetAction#3357 GameEntity: 2688 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->38 (Cost: 3.008501) from 0 to 0.4831662.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 00000203, [Empire25], MoveToFleetAction#3358 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 0.5198863) from 0 to 0.06950245.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C9, Ticket: 00000204, [Empire25], MoveToFleetAction#3359 GameEntity: 2873 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->87 (Cost: 3.766952) from 0 to 0.6043514.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:028STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CA, Ticket: 00000205, [Empire25], MoveToFleetAction#3360 GameEntity: 4957 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->31 (Cost: 0.7434063) from 0 to 0.1024456.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:167STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:47:167STACK[AI0] [Event]Add EventSpecialNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:167STACK[AI0] [Event]Add EventSpecialNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:306STACK[AI0] Cancel task 1877 : can find context 4570 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:47:704STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:48:169STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002CD, [Empire4], Entity index: 561
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:49:587STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:49:587STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002CF, [Empire4], Entity index: 564
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:49:588STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D0, [Empire5], Entity index: 479
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:49:588STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:49:691STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D1, [Empire25], Entity index: 3358
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:49:799STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D2, [Empire25], Entity index: 3360
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:096STACK[AI0] [Event]Remove 19 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:50:096STACK[AI0] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBlockaded,EventSystemBlockaded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:50:096STACK[AI0] [Event]keep 22 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:50:096STACK[AI0] [Event]keep EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:50:148STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:148STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002D3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:429STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:737STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:737STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002D4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:737STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D5, [Empire25], Entity index: 3359
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:737STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D6, [Empire25], Entity index: 3357
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:738STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D7, [Empire25], Entity index: 3356
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:738STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D8, [Empire25], Entity index: 3355
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:923STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D9, Ticket: 00000206, [Empire2], AttachMothershipFleetAction#199 GameEntity: 4572 State: WaitingForInitialization Context: Maaz (734) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:923STACK[Population] Adding 0 AffinityVampirilis on the mothership #4573, not on a planet directly.
ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:923STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:924STACK[Order] OrderUpdateAutoImprovements::GameServer/OrderUpdateAutoImprovements#000002DB, ColonizedStarSystemGUID: 5049, StarSystemImprovementsGuidToRemove: GameEntityGUID[], StarSystemImprovementsGuidToAdd: GameEntityGUID[], StarSystemImprovementsToAdd: Amplitude.StaticString[]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator51:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:50:924STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventMothershipAttached/Amplitude.AI.Core.Snapshots.GameEvents.EventMothershipAttached, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:50:924STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:54:004STACK[AI0] [Event]Remove 22 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:54:004STACK[AI0] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:54:004STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:54:004STACK[AI0] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventMothershipAttached,EventHappinessStatusChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:54:044STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:54:345STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:54:756STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:54:954STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DC, Ticket: 00000207, [Empire5], GoToFleetAction#480 GameEntity: 4054 State: WaitingForInitialization Context: Path: 132->131, Path: Path: 132->131
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:54:954STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:54:954STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:54:954STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:55:017STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DD, Ticket: 00000208, [Empire5], MoveToFleetAction#481 GameEntity: 4054 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->131 (Cost: 0.1967938) from 0 to 0.02859318.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:55:057STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002DE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:55:542STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000002DF, Ticket: 00000209, [Empire2]: StarSystemGUID: 5049, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:55:542STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:55:542STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:57:546STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E0, [Empire5], Entity index: 481
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:58:033STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:58:034STACK[AI0] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventMothershipAttached,EventHappinessStatusChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:58:034STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:58:034STACK[AI0] [Event]keep EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:09:58:073STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:58:354STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:58:678STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:59:453STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002E1, Ticket: 0000020A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:59:453STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:59:453STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:09:59:453STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:10:01:936STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:01:936STACK[AI0] [Event]Remove EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:01:936STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:01:936STACK[AI0] [Event]keep EventConstructionQueued,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:01:986STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:02:281STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:02:673STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:03:330STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:10:03:873STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:06:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E3, Ticket: 0000020B, [Empire0], GoToFleetAction#510 GameEntity: 1692 State: WaitingForInitialization Context: Path: 124->125, Path: Path: 124->125
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:06:167STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:06:167STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:10:06:215STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:06:215STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E5, Ticket: 0000020C, [Empire0], MoveToFleetAction#511 GameEntity: 1692 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 6.604868) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:06:367STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:06:367STACK[AI0] [Event]Remove EventConstructionQueued,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:06:367STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:06:368STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:06:412STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:06:714STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:07:070STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:08:939STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002E6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:260STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:10:260STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:10:260STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:10:260STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
20:10:10:305STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:460STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002E7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:614STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:983STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:983STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E8, [Empire0], Entity index: 511
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:10:983STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:10:11:029STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E9, [Empire0], Entity index: 510
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:11:029STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
20:10:12:101STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:13:288STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EB, [Empire0], SleepFleetAction#512 GameEntity: 1692 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:10:36:393STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Ranas I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
20:10:36:393STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 1024x1024 to 2048x1024xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:10:36:393STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 1024x1024 to 2048x2048xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
20:10:37:123STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Ranas II
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
20:10:37:688STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Ranas III
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
20:10:46:428STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()